House Rules
These rules exist to protect the vibe: cinematic, collaborative, and immersive. If something isn’t fun, we adjust.
Quick note: If a rule slows the scene, we make a fast ruling and move on. We can revisit between sessions.
⚔️Table Philosophy
- Immersion over technical perfection.
- Cinematic moments matter more than exact rule text.
- If a rule slows the scene, we make a fast ruling and move on.
🎲Advantage & Creativity
- Advantage does not stack (standard 5e rules apply).
- Describe what your character is doing.
- Clever positioning, bold tactics, or dramatic roleplay can earn advantage.
- Make it cool. Earn the edge.
🩸Death & Danger
- Standard 5e death saves apply.
- Death is possible.
- Recklessness has consequences.
- Heroism is earned, not assumed.
🧠Knowledge & Lore
- If you are proficient in a relevant skill, you automatically know common lore.
- Rolls are for:
- Rare knowledge
- Hidden truths
- Ancient secrets
- We do not roll for obvious things.
💬No PvP
- There is no player-vs-player conflict.
- No stealing from party members.
- No attacking party members.
- No sabotaging the party.
- Conflict between characters can exist — but it is narrative only.
- We tell stories together. We do not compete.
💰Loot Is Shared
- All treasure belongs to the party.
- Loot is divided evenly.
- Magic items are discussed and assigned based on usefulness.
- If a character is physically absent in-game, they do not receive loot from that scene.
- No secret hoards. No “I grab it first.”
- The Lantern thrives on fellowship.
🗣️In-World Prejudice & Tone
This is a fantasy world. Characters may:
- Hate dragons
- Distrust elves
- Mock rival kingdoms
- Hold fictional cultural biases
Keep conflict in the world of the story — not in the real world.
🎭Inspiration
Inspiration is awarded for:
- Playing your character’s flaws
- Choosing drama over safety
- Making bold, risky decisions
- Deep immersion
- You may use Inspiration after rolling but before the outcome is declared.
⏳Absent Players
If you miss a session:
- Your character fades into the background.
- They are not placed in danger.
- Major story choices will not be forced upon them.
- They do not receive loot unless present in the scene.